That which follows is an adaptation of the old adventure module B7 Rahasia, by Tracy point for the epic campaign for D&D 5 edition Prices of Apocalypse. This is one in a series of reviews covering most of the Basic D&D sets and modules. Rahasia was written by Tracy and Laura Hickman and appeared in DUNGEONS & DRAGONS, D&D, and PRODUCTS OF. YOUR IMAGINATION are trademarks owned by TSR, Inc. Are things popping up in your game that.
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Adventure Review – B7: Rahasia – Merric’s Musings
An elven village is threatened by a dark Priest ranasia only as the Rahib. In fact, I would call this dungeon the Mary Sue of dungeons, especially from this era. Keeping the Rahib and the witches locked in their keyed locations robs it of a lot of potential interest; rahasiz them move, make them alive! It seems a dissertation by a sophomoric dungeon designer who demands you how to his superiority. The party should walk up and engage them in melee with a pitiful subdual mechanic and not annihilate them with a single 3rd level magic missile strike or oil bomb.
Dungeons and Dragons D&d B7 Rahasia Adventure Module 9115 TSR
Shattered Lands Dark Sun: Despite these niggles, Rahasia does stand as a superior adventure. Rahasia is a big adventure, with over areas described in the text a mere 32 pages.
Not sure why the story and setting are so aggravating to me — it may be descriptions like: An evil cleric, the Rahib, has freed two of the witches, and those witches now possess the bodies of a pair of elven maidens. Steve R&d Games I find a lot of reviews of older modules to be just, “It sucks ’cause The relative weakness of the opposition is a problem that I think derives from the module as narrative as opposed to the module as location.
And the same brand of twee verse still makes me want to take a shower. And an unlucky group might find one of their charismatic females possessed by the lead witch! The personalities of the Rahib and the witches are not that rahaisa defined.
This page was last edited on 29 Julyat Posted by Gus L at 4: Rahasia is an adventure module published by TSR, Inc. The players rahqsia discover that many rzhasia their foes have been charmed by the witches, including the priests and acolytes of the temple.
The Hickmans decided to privately publish the first two adventures they had designed together, Rahasia and Pharaohwhich gained them a reputation on a local level. Seth March 17, at 6: Treasure placement is somewhat non-standard, with a few large caches rather then a constant dribble of valuables.
Dungeon of Signs: B7 – Rahasia – Review
Thing is I actually have come around somewhat on the Hickmans – thier own railroads aren’t usually that pushy and heck in G1 Gygax forces the adventurers to raid the giants under penalty of execution so it’s not as id they invented that sort of hookcompared to their emulators.
A module is better if it offers a problem and allows the players to find the solution, not simply a story to playact through. Scott Anderson April 5, at 7: Sorry, your blog cannot share posts by rahasiw. The hook — a strong feature in any Hickman adventure — sees the players asked by the most beautiful elven maiden, Rahasia, to rescue her father and her betrothed from a temple that has been taken over by evil forces.
All this is unfortunate because d&v are some good set pieces in the haunted temple itself. From Wikipedia, the free encyclopedia. I appreciate the suggestions because they make an older resource more useful.
Wake of the Ravager Dark Sun Online: He said of the event: Jeff Easley Interior Art: The player characters are drawn into this adventure when they find a plea for help from Rahasia.
The Gorgon’s Alliance Planescape: Rahasia still suffers from lesser problems beyond the absurd bombastic descriptions and mawkishness railroading. The only way to free the captured maidens is to enter an old temple, built fahasia the ruins of a wizard’s tower buried under a mountain.
Tracy and Laura Hickman Editing: One of the reasons I never did like the Dragonlance books although a few of the modules were fun is the oily prose and characters who seemed to be consigned to Fate whether they knew it or not. We might do something about the weird Orientialism theme as well. You’re showing us how to take these classic “gems” and make them better. Views Read Edit View history. In the revised module B7 Rahasiathe adventurers must save a group of kidnapped elven women held in the dungeons beneath a good elven temple taken over by an evil cleric.
I rather like the ink drawings in Rahasia more then B5 or B6, though they are similar. Does the heartburn so induced in any way contribute to the dungeon? Some sense of rhaasia goals and potential outcomes of the module beyond – free the elf damsels, do good, adventure would also be nice. When there is little room to trick, bypass or drive off monsters short of a full on melee this is a railroad as well, where the only solution is combat, and thus combat must be of the sort that the party can sustain for the entire adventure.
Newer Post Older Post Home. Tracy and Laura Hickman. The magic items are not so great, but they are less common then in most early TSR modules and the authors have included a couple dd&d interesting unique items. This is where I got off the bus. Yet Rahasia and Horror on the Hill to name another module from its era also have requirements for how they should be played.