Dragonmech: Steam Warriors is a book on character options. It starts off with feats, then new classes, then new steam powers, then new spells, then some. This character sourcebook unveils the world of the steam warriors. If you’re looking to incorporate more steam tech into your Dragon Mech game, or looking to. Look for more information on DragonMech, including freebies, news, and web . Steam Warriors has what you need to bring host of advancement options.
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Results 1 to 3 of 3. Why waste time learning to cast a fireball when you have a flame-launching clockwork dragon? This character sourcebook unveils the world of the steam warriors, whose fantastic contraptions have reshaped the world of DragonMech! A Guide for Every Player This player’s guide to coglayers, steamborgs, and mech jockeys expands the range of character options in DragonMech. In addition to a host of new warriorz feats, equipment, and prestige classes, it presents details on coglings and the emerging clockwork race of tik’tok, new steam powers, new spells and psionics that interact with steam powers in unique ways, optional rules for redlining steam equipment, and a host of other details that make dragonmwch gear real in drayonmech campaign.
Add numerous options to all characters for the Dragonmech setting.
Goodman Games • View topic – Dragonmech Directory
Instead of focusing on new mechs or background of the setting, Steam Warriors concentrates on augmenting the characters with warrior feats, PrCs, steam powers, spells, and even psionics. Laid out in three column format, Steam Warriors uses the same formatting as previous books in the Dragonmech line, using cogs as a top border, along with the page and chapter indicator at the edge of the border.
The outer edges of the paper have a weathered look to syeam. While their work is solid and lends itself well to the setting, the core book remains the best in terms of appearance and setting a standard.
In between chapters, full page illustrations done up like old plates, illustrate some concept of ability in the upcoming chapter. In comparing Steam Warriors to other books on the market, when looking at Heroes of Norrath, a similar sized book, the latter is more expensive and has more ads, so Steam Warriors seems about average if not a little on the lower pricing.
Looking for new feats? Some of the feats are in chains. Take Hazard Killer for example.
DragonMech: Steam Warriors PDF|Goodman Games Store
You build traps in the gear forests of a mech with extra potential killing power. The prestige classes add new layers to the game. Those looking to augment their borg style characters have numerous options.
They can be either something like a chainmuscle, focusing their mechanical parts on augmenting their physical attributes, or a logician, going the opposite route and focusing on their mental abilities.
Each one gives inherent bonuses to game stats and showcases some of the potential of the mechanical aspects of the game. They but touch the surface though. While the moonstone provides more power as an engine, it also causes corruption, eventually turning the creature into a lunar beast.
How about the Necroborg, fusing necromancy and steam powers into one unholy abomination? Not every PrC here is a devoted of surrendering flesh to metal. Some like the steam weapon adept take other aspects of the setting and master them. They are able to get more out of the unique weapons of the setting.
Others use the mechs like the mech templar, a paladin who has expanded his reach of the old smite attack though mastery of a mech. Each class is tailored for the Dragonmech setting and includes background information detailing the creation of initiation into the PrCs.
Starting off with weapons, we have old favorites like the blunderbuss, updated to the Dragonmech rules, and other fitting weapons like the steamhammer, a two-handed maul that uses steam to help the wearer increase his speed and power.
Others like the steam ripper will allow a user to claw up the opposition. Included are things like clockwork armor, giving the user a base strength score of 22, in addition to some severe penalties to armor check penalties and not dexterity bonus while wearing the armor. Not everything is a matter of combat though. Some like the night goggles provide a bonus against light-based impairing attacks but at the same time hinter the user on spot and search checks.
Others like the steam grappler use a modified steam gun to launch a grappling hook or magnetic grapple. For those more interested in augmenting their characters through the use of steam powers, chapter four is your first stop. Because of its sturdy construction, the user is also treated as if his strength were 2 points higher for purposes of carrying.
Other powers are useful, but not vital. We have a few new spells and even a psychic power, as well as new magical equipment. My favorite dargonmech these is the construct armor. Similar to the clockwork armor, this one is crafted from magical components instead of clockwork ones.
Others may look at the staff of gears as their warrilrs item for their arcane spellcasters as it has numerous spells, described both here and in Dragonmech, that allow the user to master the warrlors of clockwork castings. Chapter six, the Steam Driven Life, has some optional rules to make things more interesting in a Dragonmech setting.
This includes things like redlining a device to get better performance out of it, to crystal circuit brains that copy the original brain and need a special device to write new memories to it. This is a race whose origins are unknown, but several options are included for those who want to customize them for their own campaigns. Unlike the warforged, these creatures are not designed for straight combat, suffering penalties to strength and charisma in exchange for intelligence and wisdom bonuses and have a favored class of coglayer.
They start with a free steam power and are steqm constructs with many immunities, such as immunity to nonleather damage, massive damage, ability drain, and dragonmmech drain. Now that part sounds familiar, but what else to expect for a living machine? I like the mix of different options for players in one book. I know that some have had enough of crunch, but to me, I can take the crunch and put it in any background I choose.
Other bits are perfect for a Forgotten Realms campaign that wants to feature more strangeness from the church of Gond or showcase how the Red Wizards have advanced their technology on say the Pirate Isles, which already have flame cannons.
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